We have UE5.0 from p4 scc, and build the project with UBT.
First, I tried adding the GA plugin from source using the Github link, but failed at integrating it.
  • It didn't have a .plugin file, and I didn't spent much more time trying to tweak things. The documentation needs to be more complete, or else something needs to be updated)
Second, I installed UE5 from Epic Games launcher, and installed the GA plugin from the marketplace, THEN copied it out of the installation, into a path within Engine Plugins.
  • This appeared to work, and I was able to call it from cpp (I added a dependency in the build.cs) Configured the GA plugin to be used in the .ini.
  • Also could see plugin settings, and also installed the analytics blueprint library successfully
  • Tried MANY permutations of manually calling startSession in native, of the analytics ?Blueprint library start session, of not using start session, of making calls to design event, setting blueprint setting to true or false for manual sessions, etc etc... but NO EVENTS LOG
  • Enabled both logging options, but only see the standard logs, no verbose logs. Logs don't show errors, and just blankly show the plugin methods being called....
I've run out of things to try, please help! Thank you!