Some events are ignored.
complete
Nicky Toma
complete
Nikolaj Ahlberg-Pedersen
Hi Nokdu! I assume you are looking at the Live Feed in our Realtime feature. This feed is a "window" into the last 50 events received at that time. If you have a game sending many events then you will not see them all. It is not possible performance-wise to have a 1-1 live feed of all events sent as some games are sending several millions of events.
The live feed is primarily designed for debugging new integrations (like in your case) and you can filter by user_id to specifically see the stream of events for a device. We are soon adding filters for build and event-types as well, so the 50 events would more likely contain all design events for example. Hope I understood your question and that this helps! If you still think there is an issue then let us know. Thanks!
Nokdu
Nikolaj Ahlberg-Pedersen: Actually since I am the only user integrating it so logs are only sent by me. I can see certain logs but I cannot see others. Ill check tomorrow if the logs are actually stored but if it is not I might have to look into alternatives.
Nikolaj Ahlberg-Pedersen
Nokdu: Let us know your game id (the one in the URL when game is selected) and we can look into it.
We have a very solid data collection system. It could be the case that the events did not leave the device/pc. This can happen if the parameters sent are not within accepted bounds (like a very long string). You can enable verbose logging in the SDK, compile the game and watch the console output. For example on iOS you would need to deploy to device and hook into the log system. We output to console if any event is rejected due to the above mentioned areas. You are also welcome to send us more information on support directly with examples of events tracked that you feel did not make it to the server.
Nokdu
Nikolaj Ahlberg-Pedersen: So my game id is 244197. I am using Design events. After some fiddling it seems like design events containing a semicolon doesn't work. (I was coding off of my head after reading your docs and thought semicolons was the divider for event heirarchy.) After replacing it with colons the event seems to successfully register. But I would like to know if there are any other special characters I would need to avoid when naming my events?
Nikolaj Ahlberg-Pedersen
Nokdu: I am glad you got it working! We could indeed improve docs to specify what is allowed.
Until then .. you can review our public Collection API (same as SDK uses) and see the validation schema. Look here:
Regex pattern for Design event.
"pattern": "^[A-Za-z0-9\\s\\-*\\.\\(\\)\\!\\?]{1,64}(:[A-Za-z0-9\\s\\-_\\.\\(\\)\\!\\?]{1,64}){0,4}$",