Test Device Support
complete
Ankit Tanwar
Test purchases are inflating our revenue numbers. With test devices, it would be possible to avoid adding test purchases to the revenue metric.
Currently, Unity does not have any way to test if a purchase is a test purchase or an actual purchase. Thus solving it on our end seems to be difficult.
Nicky Toma
complete
Nicky Toma
under review
Nicky Toma
Hi Ankit! Hmm, we do have purchase validation for the Android and Apple Store, so if the app is on one of those, that could be implemented for business events.(https://docs.gameanalytics.com/advanced-tracking/purchase-validation?_highlight=purchase)
Other than that, if there's another store in question, I think the best way would probably be to have two versions of the app, one for testing, one for users. That way data won't mix.