Before Game Analytics Unreal plugin version 6 every Event function was exposed to blueprint via a static UFUNCTION in the plugin's code. Now in version 6 it seems that the plugin is more integrated into Unreal Engine's Analytics system. The plugin seems to not provide a Blueprint function to retrieve the GameAnalytics object to call the functions. How are we suppose to use this plugin now? I didn't find any Documentation about the version 6 update.