Unreal Engine Game Analytics version 6 plugin
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David Radobenko
Before Game Analytics Unreal plugin version 6 every Event function was exposed to blueprint via a static UFUNCTION in the plugin's code. Now in version 6 it seems that the plugin is more integrated into Unreal Engine's Analytics system. The plugin seems to not provide a Blueprint function to retrieve the GameAnalytics object to call the functions. How are we suppose to use this plugin now? I didn't find any Documentation about the version 6 update.
Nicky Toma
Hi David! Please see here: https://github.com/GameAnalytics/GA-SDK-UNREAL?tab=readme-ov-file#usage how to integrate the latest version of the SDK.
We will have our documentation updated to include this hopefully next week.