Hi
We wanted to send error events when a user crashes in Unreal, but they weren't appearing in the live feed (other error events were), after some testing it seems that is because the message field of the error event is too large as slicing the stack trace seems to send it correctly is there any limit and if so how many characters is the maximun as it doesn't seems to be too high? Is there a better way to send a stack trace of a crash or we have to cut it?
I have attached a picture of an example of a message that is received without problems, and another that is not received apparently blocking other events for a some time