Most users use the normal indexing for their progression events: 1, 2, 3, 4 .... It's crazy that I have to click 50 times on the 'Add funnel Step' and for every single step I have to open a drop-down list and find the corresponding index (which is just 1, 2, 3, 4...), my hand is already hurting after a few days of setting up lot of funnels for various games. This was already a weakness in the old version but why not just adding a few pre-configured options or some ways to save time for users: Progression Funnel could already come with all the 50 steps added or until the highest event index available in the data (capping at 200 for example, it's unclear why it's currently capped at 50) and preconfigured with the level index increasing by 1 at each step (1, 2, 3, 4 ...). Or at least a button "Automatic set up" that will populate the funnel in that way with just 1 click. Perhaps you can also add a parameter to change the first event index the funnel should start with, in case someone starts their indexing at 0 instead of 1, then you'd automatically change the funnel to be 0, 1, 2 ... etc. And if someone has some weird custom indexing they could still edit the indexes but for most of us we'd just use the above standard labeling and it would save so much time to have it all pre-configured instead of having to set it up every time. And generally for manual set up, instead of using a drop-down list to select even indexes, you should allow typing as a quicker alternative. Again, if an event I typed doesn't exist the funnel will just show blank data after that step and I'll see it, not a problem, typing is still much faster than having to browse a long list of events (especially that recently the default sorting of these events changed from alphabetic to some other order and changing it to my preference doesn't stick so I have to change my sorting preference for every funnel step).